﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using TorchView.Composition;
using TorchView.SharedStashEditor.ViewModels;
using TorchView.Windows;
using TorchView.Game;

namespace TorchView.SharedStashEditor.Views
{
    /// <summary>
    /// Interaction logic for EditDamageBonusView.xaml
    /// </summary>
    public partial class EditDamageBonusView : Window, IDialogView<IEditDamageBonusViewModel>
    {
        private WindowService _WindowService;

        private IEditDamageBonusViewModel _Model;

        public IEditDamageBonusViewModel Model
        {
            get { return _Model; }
            set { _Model = value; DataContext = value; }
        }

        public EditDamageBonusView()
        {
            InitializeComponent();
            _WindowService = new WindowService(this);
        }
    }
}
